![]() For example, in a non-English version of Windows, the Edit menu is not always bound to the E shortcut. Some of the combinations are not true for localized versions of operating systems. Not all applications follow (all of) these conventions, so if it doesn't work, it isn't compatible. Whether such commands are implemented (or not) depends on how an actual application program (such as an editor) is written. Many shortcuts (such as Ctrl+ Z, Alt+ E, etc.) are just common conventions and are not handled by the operating system. Whether used as a matter of personal preference or for adaptive technology, the pervasiveness of common conventions means that a meaningful comparison of keyboard shortcuts can be made across various widely used operating systems. Their use is pervasive enough that some users consider them an important element of their routine interactions with a computer. “1::” is one minute.Keyboard shortcuts are a common aspect of most modern operating systems and associated software applications. Second but not “1.0” because it does not contain a colon. “1:” is short for one second however, “:1.0” or “:1.” is also one Included - they are evaluated from right-to-left. However, not all of the separators need to be Next, not all of theįields of the time value need to be included. The difference between the two is that the last field is delimited by aĬolon or decimal point (a comma in some locales). Value (HH:MM:SS.MS where MS = milliseconds or any fraction of a second). Interpret as timecode (HH:MM:SS:FF where FF = frames) or a clock Remember, frame numbers startĪt 0 so 100 is the 101-th frame! Including a colon (:) makes it First of all, a number with noĬolons (e.g., 100) is a frame number. Player-do not require you to enter a full timecode value. ![]() Timecode fields-such as the prominent one at the bottom of the On some versions holding Ctrl ( command on macOS) incremenents and decrements more (10x the normal, depends on decimal digits). Numeric fields can be incremented and decremented using the mouse wheel as long as the mouse pointer is over it. * NOTE: On macOS, in order to scroll Timeline or Keyframes horizontally with a mouse wheel (not Magic Mouse or track pad), you must also use one of the following:
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